Neko Taxi Driver
|-1||5||6||4/7||0 / 0||4||2|
|Habit (-1 Charisma)|| Your warrior has an annoying and constant habit of some sort. Maybe she picks her nose, says “y’know” in every sentence, or chews gum like it’s going out of style.
A Minor Habit irritates those around her but isn’t dangerous. Your hero suffers a –1 Charisma.
|Enemy||Someone out there hates the character and wants him dead. The value of the Hindrance depends on how powerful the enemy is and how often he might show up. A Minor Enemy might be a lone gunslinger out for vengeance. A Major Enemy might be a supernatural gunslinger who wants your hero dead. If the enemy is one day defeated, the GM should gradually work in a replacement, or the hero may buy off the Hindrance by sacrificing an Advance.|
|Ace||Aces are special pilots and drivers who feel more comfortable behind the wheel, throttle, or flight stick than on their own two feet. Aces add +2 to Boating, Driving, and Piloting rolls. In addition, they may also spend Bennies to make Soak rolls for any vehicle or vessel they control. This is a Boating, Driving, or Piloting roll at –2 (cancelling their usual +2). Each success and raise negates a wound|
|Alertness||Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.|
|Torso||Leather Jacket / UP Street Soldier Combat Thredz|
|Arms||UP Street Soldier Combat Thredz|
|Legs||UP Street Soldier Combat Thredz|
|Mosquito Storm||15/30/60||3||2 D 6-2||2||3||Auto|
|SR Street Talker 6mm||05/10/20||1||2D4+1||1||3||Semi-Auto|
|Tanto||—||—||Str + D 6||2||1||—|
|Baseball Bat||—||—||Str + D 6||0||4||—|
|ComScience MTS 500|